Live Map Updates

A few things are changing on the live map. This is in preparation for the 1.8 update, as well as to keep the server running efficiently.

Removal of unused map areas

Currently, the live map shows the entire 34,000×34,000 world. This is unnecessarily huge, and only a very small part of that area is used. I don’t have the capacity to save such a large map of the world, and therefore the map size is going to be greatly reduced.

Starting soon, the live map will be greatly reduced and will only show areas that have been visited by players. The rest of the terrain will be blacked out, until it is visited by a player in-game.

The 3D Cave Map has also been removed, though I highly doubt anyone used it (or was even aware of it). This used to show underground caves and structures, but was very unclear and was unpractical for any use.

Day-Only mode for maps

The live map has always changed between “daytime” and “nighttime” images, reflecting the in-game time.

The nighttime maps make it slightly harder to use the map, as it’s quite dark. Therefore, I have added a day-only option. You can find this on the sidebar (mouse over the far right edge of the live map).

Additionally, the top-down map (also accessed from the sidebar) will only show as a daytime map. There is no nighttime top-down map.

Live Map Visual Redesign

This is slightly old news, but still relevant. The map UI received a visual overhaul, and now looks much cleaner, better matching the website. The font has been changed to improve readability, most of the UI is transparent now (so the actual map isn’t covered up), and overall it looks much cleaner and simpler.

Markers

I’m also going to try and get some markers on the map, to better show the locations and names of cities, towns, points of interest, and boundaries.

Higher Quality maps for main areas

The quality and level of detail will soon be greatly improved in certain areas, most notably the cities. This may take a while to show up, as it takes time to generate the high-quality images.

Quick Update on 1.8

Just wanted to keep you all updated with the latest status update on the 1.8 server update.

Right now I am doing some major cleanup of old files that we no longer need, such as old maps and logging data.

Plugin list is being worked on, though it does not look like we’re making any changes from what we currently have. No new or removed plugins (yet), just updated versions of current ones.

As I mentioned previously, the server will only need to be down for maybe an hour or two, as most of the update process can be completed without affecting the running server. The actual process is:

  1. Get the latest version of Spigot (server software)
  2. Get the latest version of all plugins
  3. Set up the new server version and plugins
  4. Take down the 1.7 server, transfer the world and data into the new 1.8 server
  5. Load up the 1.8 server and hopefully everything works

A Long Overdue Update

So…it’s been a long time since the blog got updated. The server has still been running without an issue for the past few months, and we’ve made a lot of progress on building up the world. The City of Intwil is much more developed now (though still a work-in-progress), the new Arena was just finished a few days ago, and many more minor things were done. There’s still much more to come, but Wolfia has come a long way in the past few months.

We’re still on 1.7, and that’s the first point I’d like to discuss. We’ve stayed on 1.7, because, well, basically, if it’s not broken, why fix it? There simply isn’t much new stuff in 1.8 that we could use, and for a very long time, some of our main plugins were not compatible with 1.8. This is no longer an issue, though it is far more difficult to update now. However, I am happy to finally announce, the server WILL be upgraded to Minecraft 1.8.

I can’t promise when it’ll be completed, but I have started working on it now. I’m also planning to do some hardware upgrades to the server (nothing too major), though that should not extend this too much. The server will remain online as much as possible, I will do my best to minimize the downtime.

 

Now that that’s out-of-the-way, I’d like to share some details of what’s going to be coming to Wolfia over the next months:

Lore

As I announced a while back, Wolfia is being reimagined as a new type of survival world, based heavily around lore. The lore has been built up over the years, with many small stories and quests scattered throughout the world (such as E Quentor). We’re going to continue building up this type of lore, but I think it’s time to unveil the main storyline of Wolfia, the centerpiece which ties everything together, and the one the world is named for.

The main storyline will revolve around the rise and fall of the wolves who inhabit the world. Ancient civilizations, wars that shaped the worlds (yes, more than one world), warriors, werewolves, knights, alchemists, and the Wolf Lord himself. This will all be revealed through RPG-style quests.

I’m also exploring ideas for rebranding the server, to better express the idea of a lore-driven, RPG-style world.

The City of Aberdeen

Aberdeen is being heavily revised, and there’s still a lot to do, so you won’t be able to explore it just yet. It’ll be coming soon though.

Warpstones

This is a major new feature, a whole new way to instantly travel around Wolfia. Warpstones will be found throughout the world, and work like a “return ticket”. They allow you to return to a previously visited location, such as your home city, and then later return to where you left off. This is a pretty complex topic, as there will be different types of warpstones, each with unique advantages and limitations. More will be explained later.

Quests

Another RPG-like element, quests will be available throughout the world, and will have different tasks and rewards. This also means new locations to explore, and new one-of-a-kind weapons and rewards.

Mid-March Progress Update

There was no February progress update. I’m lazy.

Anyways…

As of March 6th, Wolfia has existed for three years! As the server is a bit quiet right now, we didn’t do anything to celebrate. Maybe next years?

March 6th was also the day which Waramon was established, in 2013. February 26th was Eborin Independence Day.

 

Here’s the progress in the past two months:

The Bank of Waramon is now open, on the lower level of the Mall. The ATMs are not yet functional, and Safety Deposit Boxes are not yet available, but other than that everything should be functional.

Waramon Square is complete and all floors are now open. There’s still some minor work to do but it’s open.

A second train route, from Union to Wolf Town, is now open. The train route to Desertia has also been reopened.

Necrowolf Manor is nearing completion, most of the main house and yards are now finished.

The Warcaston Arena is undergoing a complete renovation and will be opening very soon. It can be accessed by Train (once it is open). It’s looking really good so far, definitely a lot nicer than it used to be!

Other regions and towns are not a main focus right now.

 

As for the 1.8 update, it has been postponed indefinitely. The admins are basically boycotting 1.8 right now because it breaks some of our plugins, mods, and even texture packs. There’s also nothing that we desperately need 1.8 for. We may just skip 1.8 entirely and wait for the next major update.

Mid-January Progress Update

The server has been fairly quiet recently, as it usually is in January. I myself am busy with final assignments for school, and therefore haven’t been spending a whole lot of time on Minecraft. Therefore there’s not a whole lot to report this month.

All of the changes have been in the City of Intwil for this month.

 

Mall has received some more work, the full Bank is almost ready, as well as a new TARDIS shop, Redstone shop, and various other stores.

The Weapon Shop in the Mall is now open, selling exclusive items that cannot be obtained anywhere else. Some of the items include Rocket Boots (basically like the old jetpacks), Flamethrowers, and the Necromancer Staff of Destruction!

The first Train route is open. It goes from Union Station (the new spawn in the Wood District) to the Mall and Clocktower in the Market District. More train routes to come later.

Waramon Square’s government building is nearing completion. Offices, conference rooms, storerooms, farms, all almost done.

 

That’s about it for the month. As mentioned above, not a whole lot to report due to me being busy, but still some progress!

Mid-December Progress Update

Another month has gone by, time for another progress update! Wolfia has been progressing quite well, and is now ready for all players to join in!

As with the last progress update, this one is sorted by category.

The City of Intwil

Intwil is basically done. Anything else needing to be done here can be done as the city grows.

Mall is built, there’s still some things to finish, but it’s open.

The new spawn is done, it’s actually part of the new train station. It’s called Union Station, and is located in southern Intwil (the Wood District). The spawn is on the main floor (which is mostly finished), the train station is on the lower level (which is not yet finished). It will be finished soon.

Necrowolf Manor is done (for now).

Waramon Square is done (for now).

The other mansions and houses aren’t getting much work YET, they are a low priority for me at this time.

Trees have been planted EVERYWHERE. No more bare land everywhere!

Dregmorre Village may get some more work soon.

 

Other Waramon

Nothing else has been done in Waramon yet, the northern Waramon towns will be completed at a later date.

 

Eborin, Sholkingham, and Runnach

Everything to do with these areas will be completed at a later date. I am focusing on the starting land (Waramon) first. All roads to Eborin have been blocked off.

 

1.8 Update

Will be completed at a later date. I believe you can now join the server from any version of Minecraft between 1.7.2 and 1.8.1, if not then I will fix that soon.

 

Banmas

I may do some Banmas decorations, maybe some gifts (only a few though). No big Advent Calendar or contests this year, although I may do a small scavenger hunt. This will be in place about a week before Banmas Day (December 25th).

The Mid November Progress Update!

Wolfia has been progressing well (although slowly) so I figured I’d do a short progress update for it. It’s sorted by categories for your (in)convenience. Enjoy!

 

Economy and Gameplay

The Bank of Waramon has almost been fully planned out, you can see that here. All that’s left to do is actually build the bank!

The Bank of Eborin is delayed until further notice. I’m getting the first bank up and running before I even try a second bank.

The arenas are nowhere near finished yet. To be specific, I haven’t even started them yet. I’m just waiting for inspiration before I start! (In other words I am very lazy)

The Government of Waramon is more or less planned out, I just have to write it down. Basically that means I have to write down what our laws are, how much power the governors have, stuff like that.

Eborin’s government is something I haven’t started any planning for, as I have no idea what I’m doing with it yet. Most likely I will be looking for someone to be Eborin’s governor/king/emperor/thain/whatever-we-decide-to-call-it. If you are interested in ruling over Eborin (and who wouldn’t be?) let me know.

There’s also a lot of stuff related to Wolfia’s history (Wolf Lord’s history, not server history) that I have to do. I’m planning on restoring the Wolf Lord’s castle (sort of) and building museums and all that fun stuff. That stuff is next on my to-do list, after I finish Intwil.

mcMMO is set up on the server and should be working as intended. Same with TARDIS. Go level up your skills and kill people with your Sonic Screwdriver. Just don’t kill me, like someone did. (not saying any names, but we all know it was Walker)

 

Waramon

Wolf Town is finished.

Desertia is finished. (See, I actually DID get two things done!)

Aloki is coming soon. It may come sooner or later depending on how much a certain someone asks me when it’ll be finished.

Pumpkin Town is not finished yet, but it’s being worked on slowly. It also needs a new name. If you’ve got any ideas for names, send them to me.

Espilo needs a lot of work, I haven’t started it yet.

Intwil is what I’m currently working on. The main square and the Clocktower are done, new mall is almost done, the mansions are being worked on, Waramon Square is being worked on, and the new Spawn and museum will be built soon. My goal is to get Intwil finished as soon as possible.

Eborin

Eborin hasn’t been started yet, as I’m not 100% sure of what I’m doing with it. Right now it’s blocked off as it does need quite a bit of work.

 

Sholkingham and Runnach

These two are mostly wilderness, so not much to do here. Anything needing to be done is very minor.

 

Other

This website is being worked on slowly as well, I just redid the homepage. The Live Map is back on the homepage, and I’ve tweaked the layout. Because I can. I’m also adding content (like Server History) whenever I have time and inspiration. (Two things that do not always come at the same time)

I recently learned that putting Ethernet switches under a water pipe is not a good idea. I did not have internet for several hours last Tuesday. I also did not have water because it had to be shut off it fix it. :/

 

I think that’s all the progress I have to report to you all. If you think I am lazy, you’re probably right. But still, the projects in Wolfia will get done eventually!

Server Announcement

I have decided to remove Aedoric and any Creative Worlds. Instead, the server will be focused entirely on what it’s always been about since day one: the world of Wolfia.

Wolfia is now the only world on the server, and it is now my only Minecraft related project. The server will be entirely dedicated to this single project.

 

This may not make sense to you. Wolfia IS an old world. The server DOES need a new survival world.

Except, it doesn’t. I no longer have any interest in running a “public server” with all kinds of worlds, game modes, and activities. There is no point for me to try to do that anymore. If that is what you want, go elsewhere. Many of you have already done so.

Wolfia is still going to be a world based around an in-depth economy system, lore, and other interesting gameplay. Right now, I am calling it a work-in-progress. It’s open to everyone, but is far from finished.

I said I would not shut down the server anytime soon. I’m still not going to. But I’m not worrying about attracting new players right now. Someday in the future, I’ll be encouraging new players to join, but that day is not today. The server is here for me and anyone who is still here.

 

And if you are still here, I would like you to stay. You don’t have to, but the server is still here for you too. You’ve been a part of Wolfia’s history and I’d like you to be a part of Wolfia’s future. Whether you decide to stay or not, thank you for being a part of this server.

 

  • Kyle _N

1.8 Update, Staff Changes, Survival World Changes

1.8 Update

Due to various reasons (which I will not get into here) we are not able to get fully functional server software for Minecraft 1.8. HOWEVER, the server will be updated so that you can login from any version of Minecraft. That means that if you have Minecraft 1.7 OR 1.8, you will be able to play on the server. The downside of this method is that the new content in 1.8 will not yet be available.

This update will be completed next weekend, most likely Saturday October 4th.

 

Staff Changes

For simplicity, I am changing the Staff ranks. All Staff will have green brackets now.

Kyle will have all “mod” powers,  architect powers, and the ability to gain full access to anything on the server. This applies on all worlds except for Aedoric, where he will have no powers.

The rest of the Staff, Andrew, Sonic, Walker, Flower, Maddi, Crystal, and Sam, will have “mod” powers on all worlds. This includes all of their existing powers, as well as some more. These people do NOT have access to Creative mode, God mode, or Fly. (This however may change later)

Andrew, Sonic, Cole, and Glenn will also have access to their architect powers on the Creative World only.

This is basically reverting to our previous Staff system, except that Kyle will have slightly more powers than everyone else (Lead admin bragging rights?).

If you have any questions about this, please ask in-game, in the comments here, or on Twitter.

 

Survival World Changes

As previously announced, Wolfia is currently closed to the public. Quite a bit is changing regarding gameplay and overall architectural details (for example, roads and many buildings have been remade). A full list of changes can be found here, it is often updated with new changes and ideas.

Wolfia is expected to reopen, at least partially, sometime in the next few weeks.

As for Aedoric, it will be staying as our “standard” survival world. The majority of plugins will not be used on Aedoric, and there are no Staff powers that allow “cheating”.

The State of RoW: August 2014

We’ve made some major changes to our survival worlds. Also, our Creative World is now open!

2013-09-21_23.22.08Wolfia

The world of Wolfia is temporarily CLOSED to the public. It is being refined into an Economy world; a world based around money and trading, of items, land, services, and more. The world itself will return, but there will be more than basic survival gameplay when it returns!

Wolfia IS open to all Staff, and if you have a bed set in Wolfia, you can also enter it. It will be reopened to everyone within the next few months. More details will be available closer to its return.

 

 

2014-08-20_11.55.22Aedoric

2014-08-20_11.56.31Aedoric has been reset. Because several Staff (including myself) overused Creative Mode on the world, we thought it was unfair to others, as this is a Survival World, and decided to reset the world.

If you had any chests or buildings on Aedoric, unfortunately they are lost. Your inventory and Ender Chest on Aedoric will be accessible on Wolfia, when it returns.

The new Aedoric is survival only, even for Staff. Admins do not have most of their permissions here, so they must play in Survival Mode. No Creative, no God Mode, no Fly. I have even decided to set myself to Default on this world, meaning I am not even part of Staff on Aedoric.

You can enter Aedoric from its portal at Spawn. Please note that inventories are now separate from Wolfia and Spawn. Have fun surviving!

 

 

 

 

2014-08-20_12.12.09Creative

Our Creative World is finally open! It has been open to Architects, Staff, and invited players for a while, but now it is open to everyone!

2014-08-20_12.15.17The world is divided into many large zones, each 1500×1500. Each zone has a certain theme, such as Medieval, Modern, Pixel Art, Redstone, Organic, and more. The world is still being set up, and Cole is not yet finished a system to travel between zones, so there may be issues. Ask Cole (or another Staff member) if you need help or have questions.

Also, builds from earlier Creative Worlds still have to be copied in. This will happen sometime soon.

You can enter the Creative World from its portal at Spawn.

RPG-Inspired, Lore-Driven Minecraft Survival Server